Core Mechanics - Damage

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Damage is a Stat of action basically means "Taking away Health Points from a Character".

Each Character (non-playable) deals specific amount of Damage to opposing Character(s).

Damage Stat is adjusted to (basically) Abilities. For Playable characters Damage Stats are different for each type of Attack (Ability). Basic Attack of Playable Character has initial Damage Stat that might be changed via purchases of upgraid from ingame Vendor.

Damage relationship with Health Points of a character is following:

Health (points) = Current Health (points) - Damage (points)