Enemies - Lava Level - Lava Golem

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About
Lava Golem is a big bad motherfucka creature that appears as a boss of Lava level Arena.

This enemy is slow and clumsy, but strong and dangerous. Being an arena boss means to be a mini boss, what means he doesn't change the regular Wave algorithm. Other Creeps spawn according to the Wave rule applied to current Wave.

Lava Golem has its basic Stats:
 * 1) Health: n/a
 * 2) Speed: n/a

Lava Golem Combat abilities
There are 3 abilities used by Lava Golem in his quest to stop (destroy) the Player:
 * 1) "Fire Punch" - the punch
 * 2) "Don't you dare coming at me!" - zone attack
 * 3) "That's getting ridiculous" - distant zone attack

"Fire Punch"
is a regular melee attack. The difference is that this mob is huge and his melee attacks are much more dangerous then some SMC ones. Fire punch stats are the following:
 * 1) Damage: n/a
 * 2) Cooldown: n/a
 * 3) Range: n/a
 * 4) Effect: burn

"Don't you dare coming at me!"
is a zone attack. when the Player is in a range of this ability, Lava Golem (if not on Cooldown) casts the powerful attack. Golem lifts his leg, gets ready and then steps on the floor releasing the powerful wave of burning energy that damages all the Characters inside the range (Players and other Creeps!) and pushes them all away. Stats on this ability are the following:
 * 1) Damage: n/a
 * 2) Cooldown: n/a
 * 3) Range: n/a (radius)
 * 4) Effect: none
 * 5) Push away range: n/a

"That's getting ridiculous"
is the least expected ability this kind of creature can use, but somehow it does! This ability is powerful... very much. But the thing is it is available to use Only after the half of Health of the Golem is already taken away. Other words: this ability is given to our Golem to use just when it's half dead already.

So, about the ability. Basically our clumsy looking mini boss is able to cast a massive lava drop on Player's head. This drop is wide, it's a cylinder with it's radius and length. Dropped on the floor it affects the exact area and damages all the Characters inside the effective radius. Stats on this ability are the following:
 * 1) Damage: n/a
 * 2) Cooldown: n/a
 * 3) Effective radius: n/a
 * 4) Effect: burn
 * 5) Availability trigger: Current HP =< 1/2 Initial HP