Core Mechanics - Combat effects

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There are some Combat Effects used in the Game to make our fights fun.

Those effects are tied to specific attacks, mobs or abilities and are triggered when those attacks are connected (used by mob or Player).

Here are those Combat Effects:
 * 1) Burn - cought enemy on fire with a special attack. Executed for a duration of time by number of ticks during which enemy receives additional damage. Burn effect has n/a ticks for n/a seconds each. Each tick deals n/a amount of damage to burning character. Burning enemy is marked by Burning animation. Character can receive one burning effect applied at a time. If character was cought Burning once, then cought burning again before previous Burn effect is over, new Burn effect cancels the previous one and applies its own Burning effect.
 * 2) Freeze - applies to an enemy with a special attack. Freezing effect works during time, while Frozen the enemy gets slows down for a half of its movement speed, incoming damage while frozen is increased. Basically it's hard to move and character is more vanurable to any attack. Character can receive one Freeze effect applied at a time. If character was frozen once, then frozen again before previous Freeze effect is over, new Freeze effect cancels the previous one and applies its own Freezing effect.
 * 3) Poison - applies to an enemy with a special attack. Executed for a duration of time by number of ticks during which enemy receives additional damage. In addition Poison effect cancels affected character's posibility to use special Abilities. Poison effect has n/a ticks for n/a seconds each. Each tick deals n/a amount of damage to poisoned character. Poisoned enemy is marked by Poisoned animation. Character can receive one Poison effect applied at a time. If character was poisoned once, then poisoned again before previous Poison effect is over, new Poison effect cancels the previous one and applies its own Poisoned effect.
 * 4) Stun - is applied to an enemy with a special attack. It is a simple effect. Basically just stops an enemy from casting any Attack or Ability for 1 second. If enemy was stunned while casting and Attack or ability, this ability gets canceled, but the amount of Stamina used is wasted already.
 * 5) n/a