Overview - Core Gameplay

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Core Gameplay Cycle
For the Game we're making the Core Cycle would be simple:

1) Combat -->  2) Upgraid  --> 1)

Combat: +Points, +Gold, - Health, -Time

Upgraid: -Gold, +Health, +Attack stats, +Abilities

There are just 2 aspects of Core Cycle.

Core Gameplay Mechanics Brief
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Resources and Items
There are following resources used in Game: Progression gain:
 * 1) Points (Direct Player's achievement in Game)
 * 2) Gold (Consumable that is used to buy Upgraids)
 * 1) Attack stats
 * 2) Health stats
 * 3) Abilities
 * 4) Skins for weapons